Six Month Overhaul
REVO v1.0.5 Update
It’s the first update of the year! REVO is finally back into post-launch development. Over the past few weeks, several things were fixed, improved, added, and streamlined. It was in need of a six month overhaul, especially after the recent holiday update. Read on for a tour of a few fun changes or just fire it up and enjoy a more refined experience.
Debugged Blast Waves
Have you encounter an enemy blast wave during a boss battle that would expand far too quickly? It may have seemed overly difficult or plain unfair, and it was. This bug snuck in when a new feature was added in the last update, but is now no longer a problem. A few critical and minor bugs were fixed.
New: Tech Dialog
Possibly the most valuable bit of polish applied in this update is a subtle addition of dialog that should heighten the player’s awareness of the underlying tech resource system. There is still no handholding, but this should offer a new foothold to better understanding.
Weapon Display Rebuild
One of the most exciting bits of polish to work on, however, was the overhaul to the player weapon system graphics and information. It doesn’t actually change the gameplay and has nothing to do with any technical improvement, but it was something that has been on the development wishlist to both correct and enhance for a long time. Plus it may help clarify the weapon options for new players.
New: Score Milestones
Speaking of excitement, who doesn’t like to celebrate their wins? Well there’s a small, new feature that will join you in that. Some of you love pushing your score numbers ever higher and already celebrate common milestones like 500,000 and One Million points. Now the game notices these milestones and ensures you don’t miss a single one.
Streamlined Graphics
Virtually every update includes some effort at performance optimization. When a game lags or runs at a low frame rate, it feels very bad and can even skew the intended difficulty. After a major graphics rebuild, I hope many of you will notice a much more stable frame rate throughout every battle, no matter how wild it gets.
Fire Away!
More improvements are planned including additional optimization, so stay tuned. In the meantime, if you’ve ever struggled with any part of this game in any way, this update is for you. And if the thing you want most hasn’t been added or improved, please share your request today in the comments so that maybe your neon space shooter dreams will come true in the next update.
Get REVO
REVO
High speed, neon drenched space shoot ‘em up.
Status | Released |
Author | Cosmic Misfit Studio |
Genre | Action, Shooter |
Tags | 1980s, 2D, Arcade, Retro, Sci-fi, Shoot 'Em Up, Space, Top-Down, Top down shooter |
Languages | English |
More posts
- Panoramic Update32 days ago
- Something Went Bump42 days ago
- Happy Birthday, REVO!!!90 days ago
- Glows, Glitches, & Gameplay Changes98 days ago
- REVO & Soundtrack UpdateJun 14, 2024
- Gameplay Stats Test & Various FixesMar 14, 2024
- Rainbows, Jelly Beans, & MadnessMar 08, 2024
- Cosmic Egg HuntApr 07, 2023
- Recent PatchesApr 03, 2023
- April First FollyMar 31, 2023
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